The collaboration with Warhorse Studios and the involvement of Calimacil in the game Kingdom Come: Deliverance
As the founder of Calimacil, I first fell in love with the creation process of Warhorse Studios even before the game arrived. Ever since the launch of the Kickstarter, Kingdom Come: Deliverance has fascinated me with its quest for realism. Disconcerting and innovative, KCD's unique combat interface quickly convinced me, echoing what I had learned in my 18 years of fencing practice. When I saw the fencing masters in action with Calimacil's Bellator swords on YouTube during a making of, je me suis dis “Ça y est! On doit pousser avec Warhorse Studios”. Ce fut le début de la collaboration, motivée par la passion de créateurs engagés en quête de l’ultime expérience.
Kingdom Come Deliverance RPG
The RPG is set around a civil war in Skalitz in the Czech Republic in the year 1403. The life of the character Henry you play changes on the day of the sacking of Skalitz. Under the orders of Markvart von Aulitz, the proclaimed King Sigismund burns the town of Skalitz in retaliation against Sir Radzig of Kobyla for delivering the mined silver to the actual heir to the Bohemian throne, King Wenceslas IV. His jealous brother with questionable morals, Sigismond, hires mercenaries and scams to take power. The creators have recreated the towns and rivers in great detail. It is thanks to all these details, such as the height differences, the constructions, the costumes and even the furniture that one has the impression of living in an era that until then slept in libraries. In addition, the game shares an encyclopedia that reveals itself to you throughout the game, allowing you to delve deeper into the history of cities like Skalitz, Tallberg, Prebyslavitz, Sassau, Rattay. However, you can enjoy the story and their characters or just dive into this game where you'll be scared to die. What type of player are you? Villain or noble, your reputation will be built according to your actions.
Quête du réalisme, un jeu avant tout ?
In his quest for realism, the creator explains that he has invested a lot of time in finding the right period of history that would allow him to draw the elements required for an interesting game. Throughout creation, the question remains: "Can a game of realism be captivating for players accustomed to popular RPGs?" What makes it a masterpiece in my opinion is the integration of the 2 well-crafted objectives that literally brings us to this medieval era of the 15th century through a game with multiple outcomes. The player evolves just like his character through the trials. For example, initially having very little eloquence, Henry has only a few simple lines that he stammers painfully with his interlocutors. As he interacts with merchants, lords and nobles, his eloquence evolves as does his confidence. It is the same with the handling of weapons, his ability to conceal himself or to open locks. Archery is very interesting and allows you to hunt and fight from a distance. The combat system is most appealing in my opinion. Three types of attacks are possible (Slash, Blunt, Thrust) on 34 targets differently protected with the armor combinations worn by the opponent.
Later came an exchange with Displate, une série de tableaux magnifiques sur plaque de métal. Près de 60 displates de haute qualité sont disponibles, incluant les répliques d’armes de Calimacil.
L’artbook : The Art of Kingdom Come
Dans ce livre riche d’illustrations si fidèles au style médiéval qu’on croirait sortir de tapisserie d’époque, Dan Dabra explique ses plus grands défis et la clé du succès de sa jeune équipe Warhorse Studio.
J’aime particulièrement les armes, les armures, les vêtements tout aussi authentiques visuellement que fonctionnellement. La vitesse des coups frappés, l’impact d’une épée en estoc contre une armure de maille comparativement à une armure de plaques ont toute leur importance et rien n’a été laissé à la légère. Des spécialistes des armes ont fait des essais réels sur des équipements de reproduction pour modéliser le pointage du jeu arme X contre armure Y et combinaison de coups, d’élan etc. Une frappe lancée à cheval au galop a, par exemple, plus d’impact sur l’adversaire.
In the game Kingdom Come we do not play the heroes who will save the world! The main character, Henry, will discover who he is throughout the story. The character evolves as he practices and gains experience along with the player. You have to pay attention to fight in Kingdom Come. The fear of dying is very real and saving does not happen all the time.
Even the interface immerses us in the medieval world of the game. Several concepts have been reinvented to enhance the experience. Immersion is never broken. The alchemy workshop allows us to brew potions, the lock picking as well as pick-pocketing systems allow us to practice and the character evolves through the experiences. The first attempts do not succeed, despite your talents for video games. Do not be in a hurry to finish up a quest, live the experience!
Les cinématiques sont riches et les quêtes variées. Je vous conseille de prendre l’ensemble complet avec tous les DLCs et vivre la pleine aventure avec votre chien, les quêtes annexes et l’option de reconstruire Pribyslavitz. Oui Henry n’est pas un héro au début de l’aventure, mais il pourra faire sa marque et retrouver de la noblesse !
The artbook brings to life the moments in history that shape the game environment. Appreciate the creative and research work of the team at Warhorse. There are villages, clothing and armor and of course weapons! A wide variety of small details like the freight elevators, the trebuchet which was used to destroy the defenses of Talberg accompanying the constructions makes us appreciate the historians and designers of Warhorse Studio in this quest for authenticity.
La contribution de Calimacil
Passion ignites passion! So much so that Calimacil also put its team at the service of realism to recreate the weapons of the game, starting with Sir Radzig's iconic sword of Kobila. The medieval sword for which Henry is motivated throughout the game to fight the Cumans and complete the quests. Henry's sword does not exist in the game, but its originality could not leave the Calimacil team indifferent. It was designed as a reward for the original Kickstarter campaign with its crest on the pommel representing the ideology of the project. We would have gladly done the whole collection, but to pay tribute to the game, we have worked hard on the weapons reminiscent of Kingdom Come and the inevitable Bailiff’s mace, a symbol of power that also charmed us with its effectiveness in the game against the best plate armor.